Collaborate with visual artist and design the level art
The harder the game, the more hostile the environment
In the course of two weeks with a rather limited team size, the game have no narrative at all. However that does not mean the environment cannot tell a story. The game itself is very short, only took 15 minutes to finish, however, I know, the further the players progress, the more challenging it is. What is a better way to communicate to the player that the game difficulty has increased by subtly making the environment seems more intense and dangerous toward them.
Consist mostly of trees and tents
Adding depth to the world
In order to make the level feel more alive and to give the player the illusion of a bigger world, we decided to use multiple layers for our level.
The game used a 2,5D side way camera angle, base on that camera placement, we decided to have 3 layers, the fore-layer (green line), closest to the camera, the middle layer (blue line), where all the gameplay will take place and the background layer (purple line), furthest away from the camera.